Managed 3D Scanning pipeline for entire studio.
Created assets in a variety of styles/direction for multiple projects utilizing both scan data and traditional modeling techniques.
Responsible for self-scheduling and direction.
Sole artist on small team while developing art direction.
Balanced workload between multiple projects.
Transitioned between multiple game engines efficiently.
Responsible for entire levels (modeling/texturing/lighting) with little art direction.
Worked closely with designers to develop look/flow.